showing 4 games

namepublisher(developer)year arrow_downwarddescription
Flashback: The Quest for Identity U.S. Gold;Delphine Software (Delphine)1994The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.***
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Demolition Man Virgin (Virgin Interactive)1994 labelimageminimize
Policenauts  Konami1995Game description from [[link:http://policenauts.net/ Policenauts.net]]:

Policenauts is an incredible game directed by Kojima Hideo and realized by Konami. Unfortunately all versions of this game are only available in it's original Japanese language, although it is commonly believed that the game was planned from the beginning to have an English version and that it was cancelled.

Private Colelction Image The game features digitized anime and stills achieving what was called in it's trailers as 'The next generation of Snatcher'. Adding to the genre it achieves a richer interface by using a cursor to select items displayed on screen (in some versions aided by a mouse) and more dynamic shooting sequences that are not limited to a 3x3 grid. The Sega Saturn version even has gun support, being the last version that was released of the game.

The detail, depth of story, character definition, visuals that include Computer Graphics incredibly advanced for it's time and an impressive soundtrack have made hundreds of fans desire a translated version, and those that have played it cherish it as one of the greatest pieces of interactive digital art created. Kojima has demonstrated through multiple references in Metal Gear Solid that this is one of his favorite creations, for instance the small piece of music played during the Konami logo in Metal Gear Solid is from this game; Meryl first appeared on this title; the Marine's computer OS in Metal Gear Solid 2 tanker scene was created by Tokugawa; the video shown while Otacon speaks about anime and the posters hanging from the wall (replaced by Anubis references in the Twin Snakes version); some card board boxes in MGS 2; the EMPS in Zone of the Enders and even a poster in MGS2 to name the ones I know about.

But the most important evidence that this is a game that Kojima really appreciates, is simply that he has been involved as director in every single version and port of the game, unlike Snatcher and Metal Gear.

[cjlee001]
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Doom Art Data Interactive (ART Data)1996"Art Data Interactive was under the false impression that all anyone needed to do to port a game from one platform to another was just to compile the code and adding weapons was as simple as dropping in the art." - Burger Becky

Burger Bill (later Burger Becky) had only 10 weeks to complete this port. One problem in particular was that the music driver would take too long to port or recreate. A band was hired to record music instead. This is how the game got highly acclaimed quality remixes of the PC music (and why Burger Becky is a producer in this entry). FMV sequences were also planned and live actors in costume were photographed to show to investors. Investors were apparently not convinced to front the money. id Software was in negotiation with EA to distribute this version but no deal was reached. The 3DO had extensive memory leaking issues. So the Logicware logo is a standalone game that loads, exits, and is purged from memory. Then another standalone game loads the id software logo, exits, and this game is purged from memory. Finally the DOOM game loads. There was an Electronic Arts logo movie in the chain as well that did not run in the final game. The game simultaneously runs two engines. "Cell engine" (provided to Burger Bill) is used to render the walls using hardware acceleration. The Cell engine could not be made (in time) to render the floors and ceilings without texture tearing. (Probably because Cell engine could not do 3D perspective). A custom software rendering engine was created for the floors and ceilings. 3DO's version of string.h has bugs. A replacement was designed using ARM 6 assembly. Burgerlib was written in 65816 assembly for Apple IIGS and SNES. Burgerlib 2, re-written in ANSI C, was used. Bugerlib 5 still has code from the 3DO version.***Go to Hell and back in DOOM, as you battle through 59 levels of infernal action. Use pistols, chainsaws, shotguns, chain guns, rocket launchers, plasma rifles, and the BFG-9000 to blast demons, mutant spiders, possessed marines, and other creatures of the night. With a higher framerate and ambient light sourcing, DOOM has never looked better. Take a trip to Hell and keep the demons from taking over the Earth in DOOM.***
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